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AI Insights · Timothy · July 2021

Top 5 Slime Games Performance in Europe Q2 2021

Discover the performance of the top 5 slime games on a unified platform in Europe during Q2 2021, featuring insights on downloads, revenue, and active users.

Top 5 Slime Games Performance in Europe Q2 2021

In the second quarter of 2021, slime games captivated European audiences, demonstrating notable trends in downloads, revenue, and active users. Here's a closer look at the top 5 slime games' performance on a unified platform, based on data from Sensor Tower.

Super Slime Simulator from Dramaton LTD saw a consistent performance in weekly downloads, peaking at approximately 141K in early April. Weekly revenue peaked at around $2K in early April, with a slight dip mid-quarter, before ending June at approximately $1.8K. Active users exhibited a downward trend from around 778K at the beginning of April to 643K by the end of June.

Goo: Slime simulator, ASMR by Exomind LTD witnessed a significant fluctuation in weekly downloads, starting at 88K and dropping to approximately 24K by the end of May, before picking up to around 63K in late June. Weekly revenue remained relatively stable, peaking at around $6.2K in late June. Active users also saw a decline from 156K in early April to 97K by the end of June.

Slime Simulator Time :ASMR DIY from Tap2Fun Limited Partnership experienced a steady decrease in weekly downloads, starting at around 104K and tapering off to approximately 50K by the end of June. Active users followed a similar trend, declining from 311K in late March to around 198K by the end of June.

Magic Slime: Antistress & ASMR by Finger Art Games showed a notable decline in weekly downloads, starting at around 39K in late March and dropping to just under 2K by the end of June. Weekly revenue also saw a decrease from $38K in late March to approximately $32K by the end of June. Active users decreased from 74K in late March to around 38K by the end of June.

Slime Simulator Fluid Games from Marrisa Wei maintained a steady weekly revenue, peaking at around $49K in late May. Weekly downloads saw a decline from 35K in late March to approximately 5K by the end of June. Active users mirrored this trend, decreasing from 39K in late March to around 22K by the end of June.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021